Turbo Synchron
WIND 1

Turbo Synchron

  • Archetype:
  • Synchron

  • ATK:
  • 100

  • DEF:
  • 500

  • View:
  • 4070




When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 5, 2026
59± 6/ 100
Power Score
Intrinsic 59
Deck 57

Turbo Synchron — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 58.7 · Deck: 57.2 · Meta: provisional
  • Primary role: Material body · Secondary: Combo enabler

Why it scores here

Turbo Synchron earns its points almost entirely as a searchable Level 1 WIND Machine Tuner that slots cleanly into Synchron/Junk builds (65 recorded decks, co-played with Junk Synchron in 83.1% and with Tuning in 52.3%) and supplies clean Synchro material, including the named material for Turbo Warrior. Its own text - retargeting an attack to Defense Position and a conditional hand Special Summon whose ceiling is the battle damage taken while attacking - produces no reliable card advantage, no interruption, and no board presence beyond the body itself, so combo conversion and resource economy stay low. Its 100 ATK and 500 DEF contributed nothing to this score; the Level-1 Tuner body, the Synchron name, and its searchability did all of the work.

Axis scores

Axis Score Evidence
Accessibility 65 A Level 1 monster with no summoning condition that is additionally fetchable by Tuning (co-played in 52.3% of its decks) and by the Junk/Speeder engine, though 49 of 65 decks run it as a 1-of rather than maxing it (observed).
Combo & Conversion 42 Contributes one Synchro body and can serve as the named Tuner for Turbo Warrior, but with zero recorded combo appearances there is no measured evidence of a one-card line (inferred).
Resource Economy 25 Neither effect generates card advantage: the retarget is -0 and the hand Special Summon is conditional on taking battle damage and only replaces the summoned card's cost (verified).
Effect & Interaction 12 Text offers no negation, removal, or disruption against the opponent; changing an attack target to Defense Position is a purely defensive combat trick (verified).
Material Utility 78 Level 1 WIND Machine Tuner with the Synchron name is premium, generic Synchro material that still functions as material after its effects are negated (verified).
Resilience & Flexibility 50 As a Level 1 body it is revivable by Junk Synchron's Level-2-or-lower clause and feeds Formula Synchron, but a single copy means losing it removes the piece entirely (inferred).
Deck-Building Efficiency 68 One main-deck slot, no garnet, no locks and no extra restrictions; the only hidden cost is the marginal Extra Deck space for Turbo Warrior to exploit its name (observed).

Calculation

Weight profile: 0.7 Material body + 0.3 Combo enabler (Starter/Combo enabler profile). Intrinsic ≈ 58.7, Deck ≈ 57.2, Meta = provisional. Modifiers: Exceptional compactness (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 1 WIND Machine Tuner with the Synchron name - extremely flexible Synchro material for Levels 2 through 8+
  • Searchable by Tuning (52.3% co-deck) and reachable through the Junk Speeder / Junk Converter engine
  • Named material for Turbo Warrior, giving it a dedicated Extra Deck payoff
  • Revivable by Junk Synchron, which retrieves Level 2 or lower monsters
  • Costs only one deck slot at 1.32 average copies and imposes no locks or restrictions

Weaknesses

  • Its own two effects generate no card advantage and no interaction - it lives or dies as a body
  • The hand Special Summon requires taking battle damage while attacking, a condition that is both slow and rare
  • Typically played as a 1-of (49 of 65 decks), so it is a low-redundancy piece
  • Outside Synchron/Junk shells it is a vanilla 100/500 Level 1 Tuner with no extra-deck payoff
  • No recorded combo appearances, so its practical conversion in real boards is unmeasured

Counters / choke points

  • Removing or negating its Normal Summon leaves a 100-ATK body with no meaningful effect
  • Interrupting the deck's access points (Tuning, Junk Synchron, Junk Speeder) prevents it from ever being found
  • Effect negation is a poor answer against it - only removal actually reduces its material value
  • Denying the Extra Deck payoff (Turbo Warrior, Formula Synchron) removes the reason to run it at all

Best use

Low-level Tuner material to reach Turbo Warrior and other Synchro levels. Decks: Synchron, Junk, Crimson Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: when it declares an attack you may change the attack target to Defense Position; Card text: when you take battle damage while it is attacking you may Special Summon 1 monster from hand with ATK less than or equal to the damage taken; Level 1 WIND Machine Tuner, 100 ATK / 500 DEF, Synchron archetype, legal in TCG/OCG/Master Duel/Duel Links
  • Observed: 65 recorded decks run it, all in the main deck, at an average of 1.32 copies (49 decks at exactly 1); Co-deck rates: Junk Synchron 83.1%, Junk Warrior 75.4%, Nitro Synchron 70.8%, Turbo Warrior 70.8%, Formula Synchron 58.5%, Tuning 52.3%, Junk Speeder 44.6%; 23 distinct archetypes appear across its decks, but 26 of 65 decks belong to Synchron variants; 0 recorded combo appearances and 0 guides mentioning it; Not a top card in any format ranking
  • Inferred: Its practical function is a material body that supplies the Synchron name for Turbo Warrior and generic Level-1 Tuner levels; Effect-negated it remains a fully usable Level 1 Tuner, so negation does not reduce its core value; Tuning can find it because it is a Synchron Tuner, supporting its accessibility; Its battle-damage Special Summon is a slow, rarely live condition rather than a real combo route
  • Data gaps: no combos supplied - combo conversion is text-only inference no guides supplied no banlist token - assumed 3 copies (unlimited) no usage statistics (StatisticsCard) - archetype inclusion % inferred from the 65-deck sample only no Extra Deck or end-board data, so the Turbo Warrior payoff is inferred from co-deck rates rather than measured











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